Z/Z/Z/ describes the dimensions of cultural artifacts that are difficult to explain using natural language. We use visualization techniques with trial-and-error methodologies to explore individual cultural artifacts (e.g. a scene of animation) as well as larger cultural data sets (e.g. a director's filmography). Selected sources include: cinema, animation, and videogames.
Our primary goals for visualizing culture are:
- aesthetic production—to create new work from existing works
- providing better descriptions of cultural artifacts than language alone
- to analytically and heuristically reveal previously unseen cultural patterns
- better representing the complexity, diversity, variability, and uniqueness found in animation, cinema, and video games