Re:Game Analysis Lab

A lab providing physical access to consoles and games.

Video games are marked by rapidly changing game media, controller interfaces, and the proprietary game platforms for which they are designed.

By providing physical access to the most influential games and consoles, Re:Game enables practical research investigating the complex layers between game devices and game experiences.

At the core of the Re:Game research methodology is the acquisition and analysis of game-play recordings via the VGSU (Video Game Sampling Unit). In addition to video, these recordings include environmental data such as key-presses, eye movement, heart rate, and brain activity.

The lab is located at Calit2 and was co-founded by Jeremy Douglass and myself in cooperation with CRCA (the Center for Research in Computing and the Arts). The lab concept and methodology are intended for other game studies initiatives to adopt.

Re:Game Analysis Lab (with Yar’s Revenge reflection)
Re:Game Analysis Lab (with Yar’s Revenge reflection)
Re:Game Analysis Lab: Console wall for 1972–2001 (CRT-era)
Re:Game Analysis Lab: Console wall for 1972–2001 (CRT-era)
Re:Game Analysis Lab: Early prototype
Re:Game Analysis Lab: Early prototype