Posts Tagged ‘Excitebike’

Gameplay / Excitebike

Last month, as an early time-study, I analyzed the first three stages of Excitebike. The Maximum representations—those which show everything all at once—produced beautiful results.

At first glance, you can easily understand the track design by way of the equalizer-like formation of overlapped ramps. Additionally, you can see an even distribution of jumps. And although you can press “B” for turbo, you never actually advance beyond the fixed horizontal constraint provided by the game designers.  I will create a more comprehensive study in the future including every stage as well as some track designer experiments.

Stage 1-1 (Maximum)

Stage 1-1 (Maximum)

Stage 1-2 (Maximum)

Stage 1-2 (Maximum)

Stage 2-1 (Maximum)

Stage 2-1 (Maximum)

-->