Archive for Process

Process / VGDb and time studies

As part of the Re:Game initiative at CRCA (UC San Diego), Jeremy Douglass and I are constructing the Video Gameplay Database (VGDb).

A significant component of the VGDb is representations of gameplay.  Jeremy has developed several methods to study time as it relates to gameplay sessions.  Together, we along with other interested researchers are beginning to explore the possibility of these representations.

For some, there’s an attraction to the ability to see a montage of gameplay situations, for others it’s the crop a particular section of screen geometry (such as the chords in Guitar Hero) and dissect the game design.  And of course, the combination of these will serve to provide an understanding of large-scale patterns in the canon of game design.

For my own sake, I am most compelled to explore two representations: Averages and MaximumsAverages produce a long-exposure type impression from the video while Maximums overlay every frame into one image and provide an all-at-once impression.  In the next few months, I will be recording and analyzing a great deal of gameplay using the “Video Game Sampling Unit” that we’ve devised at Re:Game.  While all of the results will end up in the VGDb, I also intend to post the highlights of my explorations here—the truly revelatory discoveries and the wowzers.

In the meantime, here are two recent prototypes of the VGDb interface:

VGDb Prototype: Gameplay Sessions

VGDb Prototype: Gameplay Sessions

VGDb: Gameplay Representations

VGDb: Gameplay Representations

Process / And here we go!

I  have realized that, while I always share my input, I have not been as keen at capturing my output. So that’s it, this the “O” in I/O, the perfect complement to my input-focused tumblelog, Noted.

Actually, I’ve experimented a few times, the longest duration was with a daily-sketch blog that lasted a few years. However, in that case, I was generating content specifically for the format rather than documenting everything else that I was creating.

The goal here is to regularly post experiments (failures and successes), the occasional crazed dialogue about my research, and and everything else related to process, practice, and output.

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